31 Aug 2016, 14:30

Oh, that did not sound good at all, I can understand that decision. However it seems very hard to connect the flic buttons to an Android Unity application since the SDK needs to use the main activity. I have tried to work around it, but I think I cannot do anything more since the usage of onActivityResult(int, int, Intent) method and one can't really extend the Unity activity to use the required function, or is there a convenient way you or some other user know of?

I have noticed that the flic buttons does not react instantly to input, there is a small delay, or rather a small delay until the button press sound is played on the android device, is there a input delay in the button before sending the press signal or is it in the android device? You have any idea?